<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Explosive Ordnance Devlog - itch.io</title><link>https://felmeric.itch.io/explosive-ordnance</link><description>A bombastic action game for AI Browser Game Jam 4</description><item><guid>https://felmeric.itch.io/explosive-ordnance/devlog/1626210/devlog-v210-ragdolls-a-soundtrack-and-a-voice-cast</guid><title>Devlog — v2.1.0: ragdolls, a soundtrack, and a voice cast</title><link>https://felmeric.itch.io/explosive-ordnance/devlog/1626210/devlog-v210-ragdolls-a-soundtrack-and-a-voice-cast</link><pubDate>Wed, 12 Aug 2026 18:43:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v2.0.0 put authored art on every figure and prop. This one gives them weight, sound and a voice. Three features shipped, and all three turned out to have a problem underneath them that was more intere...</p>]]></description></item><item><guid>https://felmeric.itch.io/explosive-ordnance/devlog/1619963/version-20-deployed</guid><title>Version 2.0 deployed</title><link>https://felmeric.itch.io/explosive-ordnance/devlog/1619963/version-20-deployed</link><pubDate>Fri, 07 Aug 2026 10:05:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-=v2.0.0 — new art, same skeleton=- Brock, the guards, Dr. Overkill, the crates, the barrels and all three weapons are hand-drawn art now instead of shapes assembled from raw pixels. The game looks...</p>]]></description></item></channel></rss>